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A downloadable 16x16 asset package

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Super Retro World complete asset pack !

Super Retro World is a pixel-art asset package for 2D top-down games. The package contain over 400 different tiles !

猡达笍 Current version : v0.2 

  • Minor pixel color fix
  • Added Godot project sample with 2x2 autotiles
  • Added Unity Tile Palette package

馃幃 Features 

  • All the tiles in one big atlas
  • All the tiles separated into different files
  • Unity TilePalette package.
  • Godot sample project with 2x2 autotiles.
  • RpgMaker tilesets and autotiles.

Thanks a lot for you support :). I hope this package will help you start your project ! Personnal and commercial usage allowed !

No credit needed, just rate 猸愶笍and comment below 馃挰.

Want more ? Support me with this package and follow me here : https://twitter.com/Pixelart_asset

Updated 2 days ago
Published 16 days ago
StatusReleased
CategoryAssets
Rating
(1)
AuthorThe low-res artist
GenreRole Playing
Made withUnity, RPG Maker, Godot
Tags16-bit, 2D, asset, Fantasy, Pixel Art, Retro, Tileset, Top-Down, Top Down Adventure
LicenseMIT License
Average sessionA few seconds

Purchase

Buy Now
On Sale!
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$9.99 $7.49 USD or more

In order to download this 16x16 asset package you must purchase it at or above the minimum price of $7.49 USD. You will get access to the following files:

Super_Retro_World_v0.2.zip 1 MB
Super_Retro_World_v0.1.zip 955 kB

Development log

Comments

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(+1)

I loved this and bought the asset pack!  A couple of requests for future updates from me personally:

1.  45 degree sprites moving to simulate diagonal movement would be amazing!


2.  In the preview pictures for this pack you have fire animations, shadows from the sky and directed light coming down.  I would love to have a sprite for each of these provided as I don't see them in the pack when downloaded.


Thanks again for the amazing work!

(1 edit)

Hello slicky_nicky :),

Thank you for your support, it means a lot to me !

Regarding your suggestions :

1. At the moment I'm not working toward diagonal movements. I may give it a try for one character in the future (probably within a character package). I wonder if I can manage to get a decent result with the 16x16 size limitation.


2. I understand what you say, haha. Those elements didnt reach my "quality standard" to be part of the current package : the black clouds are just plain black with opacity variation and the fire animation is... meh. I'll fix that in the next version of this package (by the end of october).

Btw, one effect in the .gif preview picture can't be added : the particule effect (ashes). It's done with Rpg Maker MV editor (by reversing the snow effect lol).

Have a good day !

(+1)

I hope you could do Unity atlas/package with your sprites soon. We plan to use your nice sprites in our Unity-based game.
And of course I hope you would do some more settings like caves and snow. Your artwork is amazing!

Hello Carnagovish and thank you for your comment :)

I'll take a look this weekend about Unity.

Next package will be a dungeon one btw but I'll try with snow too !

(+1)

I 2nd the desire for a Unity pack! I'll follow you and look forward to more packs.

(1 edit) (+1)

Hey Carnagovish & wowjustmike :)

Please take a look at the Unity package I juste create (contain a tilepalette with the atlas).

Are you looking for more ? A sample project maybe with a complete layer / camera / player setup maybe.

Enjoy anyway :) !

(+1)

Are your tilesets 2x2, 3x3 minimal or 3x3 auto? 

(1 edit)

Hello devliam :),

Parts like road, water and mountains are stored in 3x3 tiles + an additionnal 2x2 (above) to cover every possible angle. It's all manual for now.

In the subfolder rpgmaker/ I've added an autotile tileset file for roads, but it's arranged for this software only.

I plan to arrange the atlas for other softwares (such as unity, godot, gamemaker, gbstudio, ...) in the future.

Do you have any suggestion about that ?

(+1)

Hey thanks for the reply! I'm biased since I'm developing in Godot but here's a link to the 2x2 mask and 3x3 minimal mask. Personally I like using 3x3 minimal but if your target is rpg maker I'm not sure what they use

https://github.com/godotengine/godot-docs/issues/3316#issuecomment-614923124

No worries, my target isn't rpgmaker specifically, it's just that I'm used to it :) so I've delivered it accordingly in a subfolder.

I'll take a look at Godot this weekend to propose an appropriate update, thank you !

Hello devliam

I took a look at Godot today. Here are some 2x2 autotiles I've prepared. Is this kind of setup enough for your usage ?



(+1)

Very interesting style, I like it!

Thank you :) I'll make more in the future !

(+1)

Nice Arts, i'll use in a pokemon style game i'm working on. XD

Thanks :D ! Yeah my inspiration is clearly from Pokemon !

(+1)

Looks great !  Look forward to the updates . Maybe more biomes like desserts , mountains , snowy trees etc. 

(1 edit)

Good idea !

I was wondering about update VS new dungeon package. I'll give a try with snow bione first, we'll see how it goes :).


Thanks !